"Pegasus Pretentious Points" Newsletter
So, even though I hate newsletters, I have one of my own.
I'm sure after that introduction, you're just rapt with attention. "Please," you're saying, "tell me more."
Don't worry. I'm about to.
Part of my job is research. I need to be on top of the most recent developments in interactive storytelling so that I can give my clients the most up-to-date information and techniques. The idea of the newsletter is that I share the cream of my research with anyone who wants it. On the first of the month, I send out the most useful information I came across the month prior.
The the goal of the newsletter is to be a real win-win, not a spam email filled with constant sales pitches. 90% of it is relevant, educational content about storytelling in games that I've personally curated, and then I also get to tell you when I have a class coming up or a new product you might be interested in.
Plus, if you subscribe, I'll give you a 90 minute instructional video on how to create characters for video games (the first half of which is on my resources page).
And you can unsubscribe whenever you want. Because I'm not the devil.
I'm sure after that introduction, you're just rapt with attention. "Please," you're saying, "tell me more."
Don't worry. I'm about to.
Part of my job is research. I need to be on top of the most recent developments in interactive storytelling so that I can give my clients the most up-to-date information and techniques. The idea of the newsletter is that I share the cream of my research with anyone who wants it. On the first of the month, I send out the most useful information I came across the month prior.
The the goal of the newsletter is to be a real win-win, not a spam email filled with constant sales pitches. 90% of it is relevant, educational content about storytelling in games that I've personally curated, and then I also get to tell you when I have a class coming up or a new product you might be interested in.
Plus, if you subscribe, I'll give you a 90 minute instructional video on how to create characters for video games (the first half of which is on my resources page).
And you can unsubscribe whenever you want. Because I'm not the devil.